For over an age the vast marshlands of the Nin-in-Eilph have been undisturbed by travelers. Now, the heroes have entered the swamp in a desperate attempt to escape the servants of Mordor who search for them, but there are older and fouler things than Ocrs that lurk in the wild lands of Middle-earth...
The Nin-in-Eilph is the fourth adventure pack in "The Ring-maker" cycle.
After slipping out of the ancient, ruined city of Tharbad, past a host of Orcs and spies, several of Middle-earth's greatest heroes begin a journey through the Nin-in-Eilph and its treacherous marshlands. They seek a hidden site on the other side of the marsh, in Hollin, which is rumored to be full of powerful secrets that may provide the White Council some means to work against the Dark Lord. However, your heroes have no time to lose because the Dark Lord's servants have also learned of the hidden location within Hollin. As they seek to outrace the forces of evil, the heroes must also beware of those creatures that make their home in The Nin-in-Eilph.
Among its sixty new cards, which also include a new hero and three copies of each new player card, The Nin-in-Eilph introduces a deadly new scenario that challenges players to guide their heroes through the swamps of the Nin-in-Eilph. Full of deadly Creatures, the swamps haven't been travelled for an age, and no paths exist to lead your heroes through the shifting bogs.
Contains cards 84-111 of the Ring-maker cycle.
This is not a stand-alone game. A copy of both The Lord of the Rings LCG: Core Set and The Voice of Isengard expansion are required to play.
Ages: 14+
Players: 1-2
Game Length: 30-90 minutes
Manufacturer: Fantasy Flight Games
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